Enjoy :)Skyrim SE:https://www.nexusmods.com/skyrimspecialedition/mods/23488Skyrim LE:https://www.nexusmods.com/skyrim/mods/96309Destruction TimestampsBlazing Soul - 00:45Boiling Earth - 1:40Cauterize - 4:10Combustion - 5:15 + 6:30Chaos Fireball - 7:54Inferno Jet - 9:42Mending Warmth - 11:16Punishing Fire - 11:40Radiant Helix - 13:10Sol Invictus - 13:10My Mod List:Note: I usually have a CTD once every 10-20 hours of play, so this mod order isn't perfect, but it's close. (Level: Master, Magnitude: 40, Time: N/A, Cost: 801, Type: Fire), Frozen Maelstrom: An icy storm lasting 30 seconds that deals 10 frost damage aend reduces frost and magic resist by 4% for 10 seconds per second. If Trance of the Dovahzofaas is already active, instantly ends Trance of the Dovahzofaas and equips the spell Arkh Dinok for a single cast within 15 seconds. Force of Will Health cost from 15+5% current health to 5 + 5% current health, Force of Will Magicka reduction from 15/s to 25/s, Hymn of Anguish Magic resistance reduction from 40% to 50%, Hymn of Anguish Magicka cost from 420 to 325, Hymn of Despair Armor reduction from 550 to 350, Spellshot Repeater VFX made more transparent and less intrusive, Fixed enemies not showing up in the added dungeons, Cryptic Command now deals 100 magical damage to Power Attacking enemies, Caster's Sigil Duration from 15 sec to 25 sec, Frostpiercer damage unchanged, Aoe and speed increased, Gelid gale damage from 35 to 30, cost from 140 to 95, Crystal spear now staggers units hit if they're slowed, Frozen Maelstrom barb damage from 60 to 40, Frozen Maelstrom now reduces both frost and magic resistance by 4% per second, Frozen Maelstrom freeze damage 150 to 250, Frozen Maelstrom freeze cooldown from 20 seconds to 8, Vital surge heal from 30 over 10 seconds to 50 over 10 seconds, Unbreakable formation heal from 5 per second to 3 per second, Unbreakable formation range from 15 to 12, Transfusion now heals the target for twice the amount of health it costs, Redeemer's shield end explosion damage from 50 to 25, Atonement damage now scales from 100/75/50/25% health, instead of 100/50/30/10, Atonement damage per second from 2/4/6/8 to 3/6/9/12. Added Eldritch Blast (Destruction): Deals 30 points of health, stamina, and magicka damage and applies a stack of Eldritch Corruption. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Arcanum - A New Age of Magic (Fixed) - Skyrim Special Edition Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Added Countermand (Adept): For 2 seconds, negates up to 250 points of spell damage or effects. Induced Charge's Wall of Lightning no longer damages the caster. Strength of Earth Concentrate to increase weapon damage, release to stagger enemies. It is good for taking on higher level human enemies, especially the Boil, Stringy Pete, and the gunfight in Ashbury. (Magnitude: 12, Time: 1, Cost: 19, Type: Shock), Magus Dart: A blast of raw energy that deals 8 plus 5% of your current magicka as magic damage (Max 50). The storm gains 6 bonus frost damage per second and its radius increases by 10 feet with every stack, up to 6 times. Combining or focusing in on fire, frost,. Can be purchased from: Colette Marence. Arcanum aims to make magic in Skyrim much more interesting by giving you powerful combos and synergies to experiment with. | 5.26 KB, C++ | (Level: Master, Magnitude: 15, Time: 90, Cost: 742, Type: Destruction), PHP | Weaken them with Crippling Chill and Icy Cannonade. Most of those are available from spell vendors, but some youll have to find by slaying dragons or through spellcrafting. A searchable list of all Skyrim spell IDs, along with codes for shouts, powers, diseases and effects for use with console commands. By continuing to use Pastebin, you agree to our use of cookies as described in the, prava mnostv produktu na strnce pokladny. 24 min ago Thunderbreak and Thunderraze now cost 80% health/magicka if dualcast. Conveyance has two extremely useful, albeit very specific, spells and one absolute must have spell, but is otherwise dead weight. | 1.70 KB, Lua | Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. (Level: Master, Magnitude: N/A, Time: 60, Cost: 150, Type: Power), Trance of the Dovahzofaas: Destruction spells are 15% stronger for 90 seconds. I also included my patches, if that helps. Added: Mystic Marksmanship - For 60 seconds, your bows deal 25% more damage. ARCANUM - ALL DESTRUCTION SPELLS. Deep dive series. VOLUME 1. I don't have the descriptions on hand, but to add to the above, here are the names of all the reformulated spells (the above list only has Trance of the Dovahzofaas and the lesser power, Glorious Invocation). Perhaps most interestingly, Arcanum is built so that players have new considerations to make when choosing a school of magic in which to specialise. Welcome to Arcanum! Skyrim mod lets you take Lydia ice skating in Bethesda RPG, Skyrim in real life would be hell as Bethesda RPG faces financial doom, Skyrim mod redesigns every last inch of road in Bethesda RPG, Skyrim mod adds an entire mage city with over 100 NPCs to Bethesda RPG, Ex Skyrim dev reveals open world of new horror hunting sim on Steam, Skyrim mod makes spells and magic X-rated in Bethesda RPG. Sol Invictus now reduces the fire resistance of all units under it by 100%. If the target is casting a spell, this damage is tripled. Countermand failure cooldown to 30 seconds. Upon reaching 4 stacks, the target is frozen for 6 seconds, taking 20 bonus magical damage. Each has its own characteristics, costs and effects, as listed below. For 20 seconds, it hits all nearby units with lightning bolts once per second that deal 25 shock damage and reduce shock resistance by 7%. Redeemer's Shield now dispels after taking 2 hits, plus 1 hit for each 100 points of health you have when you cast the spell. Tharn's Prison Creates a cage that traps target humanoid. 1) Disarm: Grade B This is useful if your enemy does in fact HAVE a weapon. Thundering Hooves When riding a mount, increases its speed, stamina and grants waterwalking. This page lists Spells in the school of Destruction. Welcome to Arcanum! He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. Increases armor rating by 80 points and negates up to 80 points of spell damage or effects: Ward - Greater, 80 pts. This spell overhaul not only adds hundreds of new spells, which interact with each other in interesting ways, but you can even crafts spe. Casting 5 spells causes you to cast a master spell at random. Skyrim Commands. (Magnitude: 2, Time: 1, Cost: 19, Type: Frost), Rimedrop: A ball of hoarfrost that deals 15 damage to Health and Stamina to all enemies in a 5 foot radius. (Level: Expert, Magnitude: 40, Time: 1, Cost: 86/s, Type: Frost), Eyes of Kyne: Concentrate to summon a magic sigil at your location for as long as you're concentrating. Healing unchanged. Timely Reinforcements now only summons if you have less than 50% health, Primal Taunt no longer increases movement speed. (Level: Adept, Magnitude: 40, Time: N/A, Cost: 95, Type: Fire), Gelid Gale: Deals 30 points of frost damage to Health and Stamina in a line. 1 hour ago Clash of Wills damage per second from 65 to 30, Sol Invictus End Explosion Damage now scales from 100 to 600, based on proximity to the center of the explosion, Sol Invictus Explosion radius from 100 feet to 40. Destruction (Skyrim) | Elder Scrolls | Fandom | 0.31 KB, Python | While active, every third shock spell against the target deals 12% of their current health as bonus shock damage (Max 240)(9s cooldown). Upon expiring, the sun explodes, dealing 100 - 600 fire damage to enemies, based on distance. Fixed small bug causing Magus Dart to not acquire stacks. Previous version of this mod was originally written by Inmundano, although I had my hand in fixing some issues from beta2 to beta4. (Level: Master, Magnitude: 30, Time: 1, Cost: 567, Type: Fire), Sol Invictus: Summons a blazing sun for 30 seconds, dealing 50 fire damage per second and reducing fire resist by 15% in a 40 foot area. Logs Stats About this mod Years in the making, Arcanum is a massive spell mod that aims to combine unique gameplay with visual effects of a quality never attempted before in Skyrim. (Level: Adept, Magnitude: 4, Time: 20, Cost: 133, Type: Shock) Overload: Your shock spells deal 50% bonus damage and cost 50% more for 20 seconds. For 60 seconds, create a frost storm around yourself that grows in power and size every 6 seconds, or whenever you cast a frost spell for the first time every 6 seconds. (Magnitude: 20, Time: 1, Cost: 38, Type: Frost), Lightning Tether: Tethers you to a target with electricity, dealing 20 shock damage per second to health and half as much to magicka for up to 7 seconds, so long as the two of you remain within 20 feet. If you have less, it costs 40% of your Max Health. There are a lot of magic mods for Skyrim, but Ive never seen one quite as ambitious as Arcanum. Multiple casts on the same target within 6 seconds deal 25% of the difference between your magicka and theirs as magic damage (Max 150). Thunderbreak and Thunderraze's percent health damage now doubled if dualcast. Added Second Chance (Master): While equipped, falling below 25% health renders you invulnerable for 10 seconds and restores 30 health and magicka per second. This damage is increased by 10 against Scorchmarked units. (Level: Adept, Magnitude: 25, Time: 20, Cost: 127, Type: Shock), Magicka Flare: An explosion of pure Magicka for 30 plus 10% of your current magicka as magic damage in a 15 foot radius (Max 200). If they're power attacking, staggers them instead. Eruption Replaced with Boiling Earth - A ray of intense heat that deals 20 damage per second, leaving 5 globs of slag per second that burst after 3 seconds, dealing 30 plus 3% missing health (Max 30) as fire damage and knocking units up (30s cooldown). And even though its incomplete at this point, Arcanums spell list is already impressive. Sol Invictus's explosion now deals damage only to enemies. Added Primal Taunt (Novice): Frenzies an enemy up to level 30 and forces them to attack you for 20 seconds, increasing their damage and movement speed by 30%. Spellshot repeater shots now no longer reduce armor.
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